ABOUT ME
I am a practicing 3D artist specializing in character modeling. With three years of experience in this medium, I am skilled in sculpting, modeling, texturing, and rigging. My work includes creating 3D characters, props, and environmental assets. Additionally, I have experience in animating 3D models and integrating assets into game engines such as Unreal Engine.
I am proficient in various software programs, including ZBrush, Photoshop, Blender, Toon Boom Harmony, Procreate, and Substance Painter. I also have working knowledge of other tools such as Marvelous Designer, Maya, Adobe Illustrator, After Effects, Unreal Engine, Unity, and Adobe Animate.
My portfolio primarily focuses on stylized characters. During my time at university, I explored a diverse range of styles and workflows to achieve a variety of artistic outcomes. I am committed to professional growth and am seeking a position within the industry that offers opportunities for development and advancement.
MY SKILLS
Zbrush
Blender
Maya
Substance Painter
ToonBoom Harmony
Photoshop
Procreate
Adobe animate
Hard surface modelling
Sculpting
Optimising
Drawing / painting
2D Rigging
